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Slitterhead looks like a Silent Hill game that’s making up for lost time - hendersoneforgoorable

Slitterhead looks like a Silent Hill secret plan that's fashioning up for lost time

Slitterhead
(Visualise recognition: Bokeh Halt Studio)

While the gaming world was drawing apt comparisons between Slitterhead and Incommunicative Hill during the late's reveal prevue at The Game Awards in Los Angeles last Night, all I could recall or so was The Exorcist. To be fair, Slitterhead is the brainchild of Silent Alfred Hawthorne creator Keiichiro Toyama, and is similarly being scored by the survival repugnance serial' esteemed composer, Akira Yamaoka. And while we could draw parallels between Slitterhead's shapeshifting, seemingly demoniacal evil entities and film agonist Reagan Mother Teresa MacNeil, it was the classic horror film's stead in time that struck a chord with me.

My mother was among the crowd at the Glasgow Odeon movie theatre's public premiere of The Exorcist in 1973, and recalls patrons fainting, being physically sick in the aisles, and beingness carried out by paramedics – so terrifying were the 'special' effects orchestrated away director William Friedkin perceived to be on-sort. Information technology all looks a little shit by today's standards, of course, but IT was of its metre. Slitterhead, then, looks like Silent Hill making upfield for lost time.

Turned up to 11

"The action-heavy style of Slitterhead flies in the font of Silent James Jerome Hill's more pensive sensibilities, but this doesn't feel unnatural given the direction of blockbuster horror in 2021."

Developed away Czech studio Vatra Games, Still Hill: Downpour was the last intense series Silent Hill instalment that was launched in 2012. The last game to represent released away series pioneers Team Silent was 2004's Silent Hill: The Room, and while Hideo Kojima's P.T. titillated an in the end ill-fated new direction for the brand in 2014, Keiichiro Toyama's original imagination has otherwise been neglected for close to a decennary. Toyama himself is besides responsible for the Forbidden Siren serial publication of revulsion games – the survive of which, Siren: Blood Oath, landed in 2008 – having spent the last several years on the job connected the Sony-undivided action-adventure serial publication Gravitation Rush. Last year, the 51-yr-old established Bokeh Game Studio, with Slitterhead marking its first imag.

In that respect's scantily a minute of cinematic footage in Slitterhead's reveal trailer, but it's surely enough to get horror fans and, more specifically, Silent Hill fans, buzzing. Clearly keen to tap into this lineage, the trailer spends its opening stretch outlining Toyama's credentials, informing us that "in 1999, Keiichiro Toyama chose horror as the genre for his first directorial work. Silent Mound was released to the world. In 2020, atomic number 2 went independent and founded Bokeh Game Studio. And he came back to face a new take exception in horror." In practice, Slitterhead looks like Silent J. J. Hill turned adequate to 11 – with antic, shapeshifting monsters aplenty; the dismemberment of bewildered civilians and police officers alike; and a ninja-aping, motorcycle helmet-wearing, sword-wielding chap who goes to town on the ethereal beings, WHO may operating theater whitethorn not be the game's protagonist.

The dynamic, action-deep style of Slitterhead of course flies in the face of classic Silent Alfred Hawthorne's much wistful sensibilities, simply, at this stage at least, this doesn't feel unnatural given the direction of blockbuster horror in 2021. Resident Evil has pivoted towards many execute-glorious first-person terror in recent years, while Tango Gameworks' The Evil Within breached the shores of unstoppered-world repugnance in its second series entry of 2017. From what we've seen and so long from the last mentioned studio apartment's upcoming Ghostwire Tokio, it likewise is adopting a more custody-on, conflict-leaning approach in its interpretation of the scare 'em up for the modern age.

Slitterhead

(Image credit: Bokeh Game Studio)

Maybe the most electric takeaway from Slitterhead's reveal trailer, though, arrives at its very end. We're shown a wide shot of a high-raise apartment block situated within what looks like an industrial area. Homes are tightly knitted together in the multi-fib structure, and, when the camera zooms in, we'atomic number 75 shown a woman standing on a veranda who's clearly been septic away the parasites we've seen in the first place. In a flash, her creature-similar head – scales, tentacle tongue and all – retracts, folding neatly endorse into place, to see the light her otherwise rule humanlike face. She smiles and the colorful fades to sinister.

Science horror lies at the heart of classic Silent Hill, and I love the thought of shapeshifters performin a role here in Slitterhead – whereby no one can follow trusted, and anyone could be hostile. Just the thought of dawdling or so the hallways of that very apartment complex, fumbling broken locks and circumventing stacked filing cabinets which inexplicably deflect stairways to headstone areas simultaneously fills Maine with joy and dread. Throw the possibility of unpredictable baddies into that combine, and I'm already sold-out. Fold in the technical and aesthetic strides video games have made since Toyama's survive involution in horror, and Slitterhead really could be something in truth special. Like The Exorcist, Team Silent's Silent Hill games have lost their edge up sense modality terror terms, but are nevertheless intergral to where the genre stands today.

To this end, we late considered the current state of horror games and what lies in advance for a genre driven by creative thinking and risk. With the likes of Tango Gameworks' Ghostwire Yedo and today Bokeh Game Studio apartment's Slitterhead, IT would seem the spectrum of computer game repugnance is in rude wellness and in safe hands moving forward. Which is, course, equal parts wonderful and terrifying.


Need more than frights in your life? You should check out the best horror games on hand right now.

Joe is a Features Writer at GamesRadar+. With over five age of experience working in specialist black and white and online journalism, Joe has written for a add up of gambling, sport and entertainment publications including PC Gamer, Edge, Play and FourFourTwo. He is well-versed in all things Grand Theft Auto and spends much of his free time swapping real-world Glasgow for GTA Online's Los Santos. Joe is besides a moral health advocate and has holographic a script active video games, feature health and their complex intersections. He is a regular practiced contributor on both subjects for BBC radio. Many moons ago, he was a fully-qualified plumber which essentially makes him Super Mario.

Source: https://www.gamesradar.com/slitterhead-looks-like-a-silent-hill-game-thats-making-up-for-lost-time/

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